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PhilosophyRevised Raider/Defender Test(WIP)
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A SelectSmart.com Philosophy Selector by Nasania, created March 2015.
Work in Progress. Raiderist/Defenderist divide seems to me to resemble the rationalist/emotionalist divide. Most raiders use the 'it's fun' argument for their actions while defenderists usually rationalize things. Disclaimer.
             

The first selector question is below.

1. Raiding is the only way of playing NationStates where others (gameplayers, roleplayers, generalites) are forced to play another's way to play the game.
  
  
  No preference  
Prioritize your choice above:
High
Medium
Low

2. Morality (e.g., right and wrong) in NationStates exists beyond simply just what is legal or illegal.
  
  
  No preference  
Prioritize your choice above:
High
Medium
Low

3. Without raiders, the game would have no military gameplay and thus be more inactive - therefore raiders are necessary and serve a purpose.
  
  
  No preference  
Prioritize your choice above:
High
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Low

4. If you don't want to be raided, make sure your region has a founder. Otherwise, you have no right to complain about being raided.
  
  
  No preference  
Prioritize your choice above:
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5. Long-time residents lose the right to sovereignty over their founderless region when they are too inactive or inept to even stop an invasion.
  
  
  No preference  
Prioritize your choice above:
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6. Regions should not be invaded without strong political justification (e.g. self defense).
  
  
  No preference  
Prioritize your choice above:
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7. There is no such thing as a "native"; there are only communities capable of holding a region and communities that are not. No community is -entitled- to a founderless region.
  
  
  No preference  
Prioritize your choice above:
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8. One should have a moral inclination to help those whose regions have been invaded in the act of freeing their region.
  
  
  No preference  
Prioritize your choice above:
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9. Raids should refrain from griefing (e.g., banning natives, passwording).
  
  
  No preference  
Prioritize your choice above:
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10. Leaving reversible signs on the region (e.g. in the World Factbook Entry and the regional flag) that you have raided the region as a source of pride and accomplishment for yourself or a source of torment for your enemies is justified and acceptable.
  
  
  No preference  
Prioritize your choice above:
High
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11. Every region deserves to be defended from invasions.
  
  
  No preference  
Prioritize your choice above:
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12. Raiders have every right to destroy a region if they have the ability to do so.
  
  
  No preference  
Prioritize your choice above:
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13. Raiding someone's region is inconsiderate and sometimes, downright unkind. The people behind these raids must be just as inconsiderate and unkind.
  
  
  No preference  
Prioritize your choice above:
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14. People who reside in a region for a long-time without outside interests are "natives" who are entitled to administrate that region.
  
  
  No preference  
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15. Most residents of regions are comfortable with their region being raided, so long as it does not become destructive.
  
  
  No preference  
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16. Raids spur activity in otherwise inactive regions, which is a good thing.
  
  
  No preference  
Prioritize your choice above:
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17. It is perfectly acceptable to invade a region for fun.
  
  
  No preference  
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Low

18. It would be fun to invade a random region against the will of its residents and try to maintain control over it.
  
  
  No preference  
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19. After a raid occurs and leaves, one should try to restore the region (e.g., World Factbook Entry) to how it looked before the raid because natives would want this if they had an active regional delegate.
  
  
  No preference  
Prioritize your choice above:
High
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20. It is good that defenders can serve as relief, since often raids cause long-time residents to panic and break rules (flamebaiting, attempting to hack raider accounts).
  
  
  No preference  
Prioritize your choice above:
High
Medium
Low

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